All I Wanted Was To Make A Game
A downloadable game for Windows, macOS, and Linux
Gamedev in a nutshell - a self-documentary experimental platformer.
Developed by: Abhishek Biswas
In this experimental platformer, the player - a wandering game object - vertically traverses a series of word platforms which narrate a certain developer's when making a game. It's meant to be a reflection on the challenging process of game development, complete with its joys and disappointments. It is my hope that All I Wanted Was To Make A Game will provide a context for players and creators alike to walk away with a greater consideration for the highly iterative, focused art of crafting even the simplest of games.
All I Wanted Was To Make A Game was conceived as an experimental documentary game for USC Games' CTIN 479: Documentary and Activist Games in February 2016. I acted in the capacity of solo designer and programmer. The game was developed in Unity Engine and programmed in C#.
You can read my post-development reflections on the project here: http://www.remotedevice.net/vla/all-i-wanted-was-to-make-a-game/
Licensing
All I Wanted Was To Make A Game
Copyright © 2016 AB Biswas
This project uses sound effects from Tom Vian at http://sfbgames.com/chiptone/ under the Creative Commons Zero License.
This project uses background music "Chiptune Loop" from kasa90 at http://www.freesound.org/people/kasa90/sounds/167419/ under the Creative Commons Zero License.
All other creative assets are the intellectual property of Abhishek Biswas.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Status | Released |
Platforms | Windows, macOS, Linux |
Author | Arya Biswas |
Genre | Platformer |
Tags | 2D, chiptune, documentary, Experimental, meta-narrative, Singleplayer, Text based |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Download
Install instructions
The downloadable .zip file contains executables for:
- Linux (32-bit) (.x86)
- Linux (64-bit) (.x86_64)
- Mac OSX (Universal) (.app)
- Windows (Universal) (.exe)
Unzip, choose the appropriate version, and play! You may delete the folders/files for the versions you are not using without adverse effects.
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